It’s that time again boys and girls where I post homework and you do it.
This weeks post will be a exercise in creative writing for the Galaxy of Star Wars. I feel that you guys are starting to get a better grasp on your characters for the most part, it will take maybe 2-3 more sessions before you guys should be totally “in bloom” so to speak. So I won’t be having you write up something completely about your characters.
This time I want to focus on the group. A collective write-up of sorts where collaboration is needed between the PC’s.
Soon, you guys will be getting your first junker ship. The YT-1300 is a modular ship that can be customized in various different ways. A brand new YT-1300 is around 100,000 to 150,000 credits. You guys will be picking up an old used junker ship which you can utilize your bounty/smuggling pay to upgrade and fix as you see fit.
So, because this is all of your ship. Question #1 is this…
1 What is the new name of your first YT-1300 Ship?
2 Come up with the name of a broken part of your junker ship and how you’re going to replace it. Each post must be vastly different from one another.
3 Your ship will be entered into the HoloNet GSSR, short for Galactic Starship Registry. You can consider this to be the SSN of your ship. It is required by Imperial law to have this number large and visible on the ship for scans. There is also a reader chip-set embedded into the external hull which allows for ease of scanning from patrol vehicles. Anyways, Your Ships number is the first initial of the captain, plus the date of entry, plus the galactic registry code which tells when and how it was registered. There is also an additional number which represents the maker of the craft. This is primarily used for inventory purposes at the time of creation, but leads ship enthusiasts to know immediately who created it. All of this information leads me onto our newest question…. Who is the Captain of your ship? Who is the co-pilot? Who is the quartermaster? Who is the astronavigator? Essentially, I want you to come up with a profile for each job that you have on the ship. Don’t have a mechanic? That’s cool, you can get that repaired at the next star dock. Fill this out according to this template.
4 Traveling through the Galaxy is dangerous, especially when you’re under the thumb of a Hutt. They’re going to have you doing all sorts of jobs that will require you to bend the laws which will require your ship to be outfitted in a such a way that will allow you to skate by. Han Solo had compartments under the walk ways of the Falcon for his smuggling goods, Where/what are yours?
Your ship is going to be a used smuggling ship loaned out to you by one of the Hutt’s. The ship will have some compartments that are hidden or some clever features that allow you to get by when running these illegal operations. Your new task is for each of you to come up with an area of the ship that has some sort of secret component. How do you access it? What makes it so secret or clever?
Come up with a small feature that aids in smuggling cargo and moving high prized bounties that is already built into the ship. It can’t be expensive and something that this junker ship already had embedded into the ship or is added to it. Organize between each of you on which task one of you will be taking based on the below information
Task 1 – A small feature that is part of the ships build. This can be a compartment, a false bottom or a trick door. Small meaning trivial to build but cleverly hidden.
Task 2 – a medium feature that is part of the ships software. This can be a data chip that falsifies the load calculations or a hologram of the ships blue prints that masks the hidden compartments (except now you cant use these examples).
Task 3 – A large feature that greatly aids you in the smuggling / bounty projects. This feature is so crucial to the ships over all design and operation that losing it would cause a major setback. An example of this would be custom firmware that costs 10k credits and allows you to cloak heat signatures on the ship to prevent probing or scanning, or maybe an illegal augmentation to the ship that allows for faster xyz or more precise xyz.
Feel free to answer any questions via email or IM with me. Please note these features (mainly the large one) can be expensive and can count towards these “kickstarter” goals (ie the 10k increases). Please make these realistic. Dont type out that you have a GR9 Hyper-realistic hologram that masks half your ship and is undetectable. A real feature is something handy or beneficial but has faults in its design. You may follow this template if you wish.
How its masked/covered/cleverly hidden:
Relative Cost (Small – 1-5k / medium 6-8k / large 9-15k)
What it does:
Our concluding question wraps up your ship in a tight little package. Here is an overview:
- Your ship’s net-worth is roughly 40kish
- The Kajidic’s have left you a gift in your lounge areas.
- It’s called the Draco MK1.
Your ship is a YT1300 made from Corellian engineering. Your ships is classified as a “Courier” vessel. Meaning moderate cargo, moderate person space; jack of all trades sort of deal. Courier vessels are stereotyped into assuming there are always extra people on board for transport or travel. Your ship is stamped for the following clearance
Which leads us to your next question. Each security clearance requires licenses and credit payment. A clearance is good for 5 odd years, unless you pay for temp clearance. In order to be able to do certain things while traveling through space you will need these passes. Essentially when your ship is scanned or boarded they will link into the computer to see what your legalities are. All ships are defined by something. Yours being a courier your only real clearance would be to enter/exit orbital pulls, dock on basic stations and stay within the laws of a transport/courier vessal (such as weight limits and crew capacity). This is automatically branded for the life of the ship by Corellian Engineering and can be scanned from beyond the ships chasis.
Your question is to make up a sort of clearance or boarding pass that you guys will be given by the Hutt. These will be given upon your first job and are required to do any and everything
- Ship trading in and around Hutt Space
- Clearance to enter the Outer / Inner / Core
- Clearance to trade in the Outer/Inner/Core
There are also various “bundle” licenses. Such as a Bounty Hunter license comes with Policing clearance, patrol clearance and Patrol Port landing clearance, etc etc.
For ease of standardization (and because we dont need to be tracking clearances down to a nitpick) you guys will have the necessary ones to fly, haul cargo and manage transporting people, but there are some clearances that are a bit unknown. Ones that give you a bit of an edge with certain factions, maybe its a chip on the side of your ship that says you’re pirate friendly, or maybe its a retro looking sigil painted on the side of the ship advertising Jeowak’s Cold Brews on your home planet, which doubles as a smuggling den and a place for you to lay low..or maybe its a nod towards being a rebel supporter, but the Empire would REALLY have to dig deep to know what jarbled code/sigil or paint means.
Create a small clearance title, sigil, banner, decal on the ship, matrixcode, software, or whatever buzzword/location/symbol you can come up with that represents a sort of clearance from your HOME world. This is something you will manually put it or register with the right offices when you get your ship, depending on how you write it. The template is as followed:
PLEASE NOTE Do not make something that we already know about your character. I want this to be a new and fresh idea for RP. Meaning, Jess don’t add your old crew’s mark. Laurie don’t add bounty hunting stuff, etc. It can still be from your past (obviously) but i don’t want this associated with the core personality/archetype/job/profession/skillset you are.
- Name of the Boon:
- What is it? Sigil? Barcode? Banner? Decal?
- What does it do for you or your crew? Please make this a minor boon with downsides. EG – A place to lay low for awhile, but its in a very shady den. EG – Can clear with the bounty hunting family, but my family sigil is not exactly loved by everyone so its also a target board.
- What is the downside/downfall to carrying this clearance or mark?
- What does it look like?
There are a total of 5 questions that cover various aspects of the ship and character involvement. I will treat this like a kick starter, so here are the Tier rewards.
Answering Question 1 unlocks Question 2 Unlocked!
Answering Question 2 unlocks Question 3 and increases the used value of your ship by 10,000. (The shittiest used YT-1300 is around 20,000 credits) Unlocked!
Answering Question 3 unlocks Question 4 and unlocks Character Lockers within the ship, with a free gift from the Cartel for each of your characters.-Unlocked! Unlocked!
-* Answering Question 4 unlocks Question 5 and increases the used value of your ship by an additional 10,000.
- Answering Question 5 completes all achievements and earns you some extra Fire-Power for your ship. =)
Anyways, have fun guys. I’ll be watching/waiting!